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» Towards a Typed Geometry of Interaction
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CGF
2011
12 years 11 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
ICFP
2009
ACM
14 years 2 months ago
Experience report: ocsigen, a web programming framework
The evolution of Web sites towards very dynamic applications makes it necessary to reconsider current Web programming technologies. We believe that Web development would benefit ...
Vincent Balat, Jérôme Vouillon, Boris...
CGI
2006
IEEE
14 years 1 months ago
Controllable Multi-phase Smoke with Lagrangian Particles
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...
Byung-Seok Roh, Chang-Hun Kim
IUI
1999
ACM
13 years 12 months ago
Planning and User Interface Affordances
This paper takes a first step toward formalizing the concept of affordance in user interfaces. Using a simple example of an AI planning domain, we show how different types of aff...
Robert St. Amant
AICCSA
2001
IEEE
131views Hardware» more  AICCSA 2001»
13 years 11 months ago
Modeling Resources in a UML-Based Simulative Environment
The importance of early performance assessment grows as software systems increase in terms of size, logical distribution and interaction complexity. Lack of time from the side of ...
Hany H. Ammar, Vittorio Cortellessa, Alaa Ibrahim