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» Towards a Virtualized Sensing Environment
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VR
2007
IEEE
168views Virtual Reality» more  VR 2007»
14 years 1 months ago
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
Bernhard E. Riecke, Jan Malte Wiener
CHI
2010
ACM
14 years 1 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin
IVA
2009
Springer
14 years 1 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
ALGOSENSORS
2009
Springer
13 years 4 months ago
Brief Announcement: Universal Data Aggregation Trees for Sensor Networks in Low Doubling Metrics
Abstract. We describe a novel approach for constructing a single spanning tree for data aggregation towards a sink node. The tree is universal in the sense that it is static and in...
Srinivasagopalan Srivathsan, Costas Busch, S. Sith...
CORR
2010
Springer
189views Education» more  CORR 2010»
13 years 6 months ago
An Optimal Dynamic Mechanism for Multi-Armed Bandit Processes
We consider the problem of revenue-optimal dynamic mechanism design in settings where agents' types evolve over time as a function of their (both public and private) experien...
Sham M. Kakade, Ilan Lobel, Hamid Nazerzadeh