We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Abstract— Starting from the situated and embodied perspective on the study of biological cognition as a source of inspiration, this paper programmatically outlines a path towards...
We describe SCoT, a Spoken Conversational Tutor, which has been implemented in order to investigate the advantages of natural language in tutoring, especially spoken language. SCo...
Karl Schultz, Brady Clark, Heather Pon-Barry, Eliz...
As mobile and embedded devices become widespread, the management and configuration of the software in the devices is increasingly turning into a critical issue. OSGi is a busines...
We provide an overall description of the Ciao multiparadigm programming system emphasizing some of the novel aspects and motivations behind its design and implementation. An impor...
Manuel V. Hermenegildo, Francisco Bueno, Manuel Ca...