Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
The computation of a rigid body transformation which optimally aligns a set of measurement points with a surface and related registration problems are studied from the viewpoint o...
Helmut Pottmann, Qi-Xing Huang, Yong-Liang Yang, S...
We present an algorithm that allows swarms of robots to navigate in environments containing unknown obstacles, moving towards and spreading along 2D shapes given by implicit funct...
Genetic algorithms are a population-based Meta heuristics. They have been successfully applied to many optimization problems. However, premature convergence is an inherent charact...
Images with large areas of low texture pose significant challenge to stereo algorithms. We propose a novel segmentation based stereo scheme tuned to handle such scenes. We combine ...