This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
This paper presents program transformations directed toward improving communication-computation overlap in parallel programs that use MPI’s collective operations. Our transforma...
Anthony Danalis, Ki-Yong Kim, Lori L. Pollock, D. ...
Co-design modeling is considered key toward handling the complexity and scale of network systems. The ability to separately specify the software and hardware aspects of computer n...
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Background: The analysis of biological data is greatly enhanced by existing or emerging databases. Most existing databases, with few exceptions are not designed to easily support ...
S. A. Kirov, X. Peng, E. Baker, D. Schmoyer, B. Zh...