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» Towards an Autonomic Computing Environment
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CHI
2005
ACM
16 years 4 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
SC
2005
ACM
15 years 10 months ago
Transformations to Parallel Codes for Communication-Computation Overlap
This paper presents program transformations directed toward improving communication-computation overlap in parallel programs that use MPI’s collective operations. Our transforma...
Anthony Danalis, Ki-Yong Kim, Lori L. Pollock, D. ...
WSC
2007
15 years 6 months ago
A co-design modeling approach for computer network systems
Co-design modeling is considered key toward handling the complexity and scale of network systems. The ability to separately specify the software and hardware aspects of computer n...
Weilong Hu, Hessam S. Sarjoughian
DIGRA
2003
Springer
15 years 9 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
BMCBI
2005
152views more  BMCBI 2005»
15 years 4 months ago
GeneKeyDB: A lightweight, gene-centric, relational database to support data mining environments
Background: The analysis of biological data is greatly enhanced by existing or emerging databases. Most existing databases, with few exceptions are not designed to easily support ...
S. A. Kirov, X. Peng, E. Baker, D. Schmoyer, B. Zh...