We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
In this paper, we present a study which aims at designing a locomotion assistance device that can deliver semantic information about its surrounding environment at any time. As a ...
Integration of P-GRADE with Condor and parallel check-pointing results in an environment under which both interactive parallel program development and batch mode execution is poss...
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
The design, development, and deployment of interactive systems can substantively impact individuals, society, and the natural environment, now and potentially well into the future...
Lisa P. Nathan, Batya Friedman, Predrag V. Klasnja...