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CIM
2011
171views Hardware» more  CIM 2011»
14 years 11 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
ICCHP
2004
Springer
15 years 10 months ago
A Context-Aware Locomotion Assistance Device for the Blind
In this paper, we present a study which aims at designing a locomotion assistance device that can deliver semantic information about its surrounding environment at any time. As a ...
Christophe Jacquet, Yacine Bellik, Yolaine Bourda
PARELEC
2002
IEEE
15 years 9 months ago
Parallel Program Development and Execution in the Grid
Integration of P-GRADE with Condor and parallel check-pointing results in an environment under which both interactive parallel program development and batch mode execution is poss...
Péter Kacsuk
VL
2002
IEEE
155views Visual Languages» more  VL 2002»
15 years 9 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
ACMDIS
2008
ACM
15 years 6 months ago
Envisioning systemic effects on persons and society throughout interactive system design
The design, development, and deployment of interactive systems can substantively impact individuals, society, and the natural environment, now and potentially well into the future...
Lisa P. Nathan, Batya Friedman, Predrag V. Klasnja...