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IAT
2007
IEEE
14 years 1 months ago
A Distributed Algorithm for Finding Nucleolus-Stable Payoff Divisions
The agents in multiagent systems can coordinate their actions and handle tasks jointly by forming coalitions. One of the important steps in this process is the fair division of pa...
Hrishikesh J. Goradia, José M. Vidal
ICRA
2009
IEEE
141views Robotics» more  ICRA 2009»
14 years 2 months ago
Detecting repeated motion patterns via Dynamic Programming using motion density
— In this paper, we propose a method that detects repeated motion patterns in a long motion sequence efficiently. Repeated motion patterns are the structured information that ca...
Koichi Ogawara, Yasufumi Tanabe, Ryo Kurazume, Tsu...
EICS
2009
ACM
14 years 2 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
HICSS
1997
IEEE
120views Biometrics» more  HICSS 1997»
13 years 11 months ago
Building the 4 Processor SB-PRAM Prototype
The SB-PRAM is a massively parallel, uniform memory access (UMA) shared memory computer. The main ideas of the design are multithreading on instruction level, hashing of the addre...
Peter Bach, Michael Braun, Arno Formella, Jör...
ATAL
2009
Springer
14 years 2 months ago
A demonstration of the Polaris poker system
Poker games provide a useful testbed for modern Artificial Intelligence techniques. Unlike many classical game domains such as chess and checkers, poker includes elements of impe...
Michael H. Bowling, Nicholas Abou Risk, Nolan Bard...