We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
The prevalence of multicore architectures has made the performance analysis of multithreaded applications an intriguing area of inquiry. An understanding of locality effects and c...
We propose a new countermeasure to protect block ciphers implemented in leaking devices, at the intersection between One-Time Programs and Boolean masking schemes. First, we show t...
As applications are developed, functional tests ensure they continue to function as expected. Nowadays, functional testing is mostly done manually, with human testers verifying a ...
The paper presents an agent-oriented programming language SLABSp. It provides caste and scenario mechanisms in a coherent way to support the caste-centric methodology of agent-ori...