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ICALT
2009
IEEE
13 years 10 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
IHI
2010
173views Healthcare» more  IHI 2010»
13 years 2 months ago
Towards large-scale sharing of electronic health records of cancer patients
The rising cost of healthcare is one of the major concerns faced by the nation. One way to lower healthcare costs and provide better quality care to patients is through the effect...
Praveen R. Rao, Stanley A. Edlavitch, Jeffrey L. H...
ISDA
2008
IEEE
14 years 1 months ago
Towards a Suitable Reconciliation of the Findings in Collaborative Fuzzy Clustering
This study is concerned with the application of multi-objective particle swarm optimization (MOPSO) approaches to the framework of collaborative fuzzy clustering. In particular, t...
Rafael Falc, Benoît Depaire, Koen Vanhoof, A...
ICALT
2009
IEEE
14 years 2 months ago
Towards a Flexible Intelligent Tutoring System for Argumentation
Supporting students in the acquisition of argumentation skills is an important goal of educational technology. However, there has not been much work done towards developing generi...
Frank Loll, Niels Pinkwart, Oliver Scheuer, Bruce ...
CSCW
2004
ACM
14 years 29 days ago
Towards dynamic collaboration architectures
In this paper, we introduce the concept of dynamically changing between centralized, replicated, and hybrid collaboration architectures. It is implemented by providing users a fun...
Goopeel Chung, Prasun Dewan