Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
We present strategies for parallelising ray tracing based on 5D adaptive subdivision. Our goals are to obtain good speed-up and to efficiently balance the load between the process...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
The CPU is one of the major power consumers in a portable computer, and considerable power can be saved by turning off the CPU when it is not doing useful work. In Apple's Ma...
This paper presents a new technique for efficient usage of small trace caches. A trace cache can significantly increase the performance of wide out-oforder processors, but to be e...