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TOG
2002
112views more  TOG 2002»
13 years 8 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
WSCG
2001
97views more  WSCG 2001»
13 years 10 months ago
Parallel Ray Tracing with 5D Adaptive Subdivision
We present strategies for parallelising ray tracing based on 5D adaptive subdivision. Our goals are to obtain good speed-up and to efficiently balance the load between the process...
G. Simiakakis, Theoharis Theoharis, A. M. Day
CGF
2011
13 years 4 days ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
MOBICOM
1996
ACM
14 years 21 days ago
Reducing Processor Power Consumption by Improving Processor Time Management in a Single-user Operating System
The CPU is one of the major power consumers in a portable computer, and considerable power can be saved by turning off the CPU when it is not doing useful work. In Apple's Ma...
Jacob R. Lorch, Alan Jay Smith
IEEEPACT
2005
IEEE
14 years 2 months ago
Trace Cache Sampling Filter
This paper presents a new technique for efficient usage of small trace caches. A trace cache can significantly increase the performance of wide out-oforder processors, but to be e...
Michael Behar, Avi Mendelson, Avinoam Kolodny