High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
Distributed programs are hard to write. A distributed debugger equipped with the mechanism to re-execute the traced computation in a controlled fashion can greatly facilitate the ...
We propose and evaluate a method for the recognition of airborne fungi spores. We suggest a case-based object-recognition method to identify spores in a digital microscopic image. ...
Epidemic protocols such as gossip have proven to have many desirable properties for information sharing. However, trust is one of the issues that is yet to be examined with respec...