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GRAPHITE
2003
ACM
14 years 2 months ago
Scalable photon splatting for global illumination
In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting ...
Fabien Lavignotte, Mathias Paulin
SGP
2003
13 years 10 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
COMPUTING
2006
127views more  COMPUTING 2006»
13 years 9 months ago
PHoMpara - Parallel Implementation of the Polyhedral Homotopy Continuation Method for Polynomial Systems
The polyhedral homotopy continuation method is known to be a successful method for finding all isolated solutions of a system of polynomial equations. PHoM, an implementation of t...
T. Gunji, S. Kim, K. Fujisawa, M. Kojima
CVPR
2010
IEEE
14 years 5 months ago
Increasing depth resolution of Electron Microscopy of Neural circuits using Sparse Tomographic reconstruction
Future progress in neuroscience hinges on reconstruction of neuronal circuits to the level of individual synapses. Because of the specifics of neuronal architecture, imaging must ...
Ashok Veeraraghavan, Alex Genkin, Shiv Vitaladevun...
ISVC
2009
Springer
14 years 3 months ago
DRONE: A Flexible Framework for Distributed Rendering and Display
The available rendering performance on current computers increases constantly, primarily by employing parallel algorithms using the newest many-core hardware, as for example multi-...
Michael Repplinger, Alexander Löffler, Dmitri...