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TOG
2008
180views more  TOG 2008»
13 years 8 months ago
Interactive relighting of dynamic refractive objects
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...
TOG
2008
145views more  TOG 2008»
13 years 8 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
TPDS
2008
106views more  TPDS 2008»
13 years 8 months ago
Security-Aware Resource Allocation for Real-Time Parallel Jobs on Homogeneous and Heterogeneous Clusters
Security is increasingly becoming an important issue in the design of real-time parallel applications, which are widely used in the industry and academic organizations. However, ex...
Tao Xie 0004, Xiao Qin
VLSISP
2008
239views more  VLSISP 2008»
13 years 8 months ago
An Embedded Real-Time Surveillance System: Implementation and Evaluation
This paper presents the design of an embedded automated digital video surveillance system with real-time performance. Hardware accelerators for video segmentation, morphological op...
Fredrik Kristensen, Hugo Hedberg, Hongtu Jiang, Pe...
VC
2002
129views more  VC 2002»
13 years 8 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...