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TOG
2008
145views more  TOG 2008»
13 years 9 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
CGF
2005
126views more  CGF 2005»
13 years 9 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
TOG
2002
118views more  TOG 2002»
13 years 9 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
VC
2002
129views more  VC 2002»
13 years 9 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
GLOBECOM
2010
IEEE
13 years 7 months ago
Optimal Pricing for Mobile Video Streaming Using Behavior Analysis
Mobile phones are among the most popular consumer devices and the recent developments of 3G networks and smart phones enable users to watch video programs by subscribing data plan...
W. Sabrina Lin, K. J. Ray Liu