For its high overall cost during product development, program debugging is an important aspect of system development. Debugging is a hard and complex activity, especially in time-...
This paper describes how a superscalar in-order processor must be modified to support Simultaneous Multithreading (SMT) such that time-predictability is preserved for hard real-ti...
This paper presents a multiprocessor system on FPGA that adopts Direct Memory Access (DMA) mechanisms to move data between the external memory and the local memory of each process...
Effective mapping of multimedia applications on massively parallel embedded systems is a challenging demand in the domain of compiler design. The software implementations of emerg...
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...