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» Tracking Complex Objects Using Graphical Object Models
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GMP
2008
IEEE
197views Solid Modeling» more  GMP 2008»
14 years 3 months ago
Determining Directional Contact Range of Two Convex Polyhedra
The directional contact range of two convex polyhedra is the range of positions that one of the polyhedron may locate along a given straight line so that the two polyhedra are in c...
Yi-King Choi, Xueqing Li, Fengguang Rong, Wenping ...
CGF
2008
217views more  CGF 2008»
13 years 9 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
SG
2007
Springer
14 years 3 months ago
Lighting-by-Example with Wavelets
Automatic lighting design aims to provide users with semi-automated approaches, and easy-to-use tools, to configure lighting for 3D scenes. We present LIGHTOPEX the first fully aut...
Hai Nam Ha, Patrick Olivier
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
14 years 28 days ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
WSCG
2004
173views more  WSCG 2004»
13 years 10 months ago
Visual Hull Rendering with Multi-view Stereo Refinement
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull ...
Yang Liu, George Chen, Nelson Max, Christian Hofse...