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» Tracking Games in Mobile Networks
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ACMACE
2005
ACM
15 years 9 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
98
Voted
WMTE
2005
IEEE
15 years 9 months ago
Navigating and interacting indoors with a mobile learning game
Gerhard Schwabe, Christoph Göth
ICRA
2007
IEEE
214views Robotics» more  ICRA 2007»
15 years 10 months ago
Triangulation Based Multi Target Tracking with Mobile Sensor Networks
Abstract— We study the problem of designing motionplanning and sensor assignment strategies for tracking multiple targets with a mobile sensor network. We focus on triangulation ...
Seema Kamath, Eric Meisner, Volkan Isler
HRI
2006
ACM
15 years 9 months ago
Effective team-driven multi-model motion tracking
Autonomous robots use sensors to perceive and track objects in the world. Tracking algorithms use object motion models to estimate the position of a moving object. Tracking effic...
Yang Gu, Manuela M. Veloso
WINET
2002
103views more  WINET 2002»
15 years 3 months ago
LeZi-Update: An Information-Theoretic Framework for Personal Mobility Tracking in PCS Networks
The complexity of the mobility tracking problem in a cellular environment has been characterized under an information-theoretic framework. Shannon's entropy measure is identif...
Amiya Bhattacharya, Sajal K. Das