This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
We describe an approach for extracting threedimensional articulated motion from unrestricted monocular video sequences. We combine feature extraction methods based on active conto...
Jane Wilhelms, Allen Van Gelder, L. Atkinson-Derma...
We present a fully-automated method for real-time and marker-free 3D human motion capture. The system computes the 3D shape of the person filmed from a synchronized camera set. We...
Abstract Tracking people in a dense crowd is a challenging problem for a single camera tracker due to occlusions and extensive motion that make human segmentation difficult. In th...