Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
—Many distribution algorithms have been proposed up to now for P2P real time streaming. However, due to the lack of basic theoretical results and bounds, common sense and intuiti...
Lorenzo Bracciale, Francesca Lo Piccolo, Dario Luz...
Abstract. This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on...
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Abstract. The extension of Internet services to public transport passengers is slowly becoming inevitable. To this end, it is envisaged that high-speed local area networks will be ...
Muhammad Ali Malik, Salil S. Kanhere, Mahbub Hassa...