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» Tracking Soccer Players using the Graph Representation
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ICPR
2010
IEEE
14 years 1 months ago
Social Network Approach to Analysis of Soccer Game
Video understanding has been an active area of research, where many articles have been published on how to detect and track objects in videos, and how to analyze their trajectorie...
Kyoung-Jin Park, Alper Yilmaz
GD
2003
Springer
14 years 18 days ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades
CVPR
2010
IEEE
14 years 8 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
ICIAR
2004
Springer
14 years 23 days ago
Real Time Multiple Object Tracking Based on Active Contours
Abstract. In this paper our purpose is to present some solutions to multiple object tracking in an image sequence with a real time constraint and a possible mobile camera. We propo...
Sébastien Lefèvre, Nicole Vincent
MCAM
2007
Springer
238views Multimedia» more  MCAM 2007»
14 years 1 months ago
A Three-Level Scheme for Real-Time Ball Tracking
A three-level method is proposed to achieve robust and real-time ball tracking in soccer videos. It includes object-, intra-trajectory-, and intertrajectory-level processing. Due t...
Xiaofeng Tong, Tao Wang, Wenlong Li, Yimin Zhang, ...