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DIGRA
2003
Springer
15 years 10 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
ICDCS
1998
IEEE
15 years 9 months ago
A Feedback Based Scheme for Improving TCP Performance in Ad-Hoc Wireless Networks
Ad-hoc networks consist of a set of mobile hosts that communicate using wireless links, without the use of other communication support facilities (such as base stations). The topo...
Kartik Chandran, Sudarshan Raghunathan, S. Venkate...
EDBT
2009
ACM
156views Database» more  EDBT 2009»
15 years 8 months ago
Efficient skyline retrieval with arbitrary similarity measures
A skyline query returns a set of objects that are not dominated by other objects. An object is said to dominate another if it is closer to the query than the latter on all factors...
Deepak P, Prasad M. Deshpande, Debapriyo Majumdar,...
GECCO
2006
Springer
210views Optimization» more  GECCO 2006»
15 years 8 months ago
Clustering the heap in multi-threaded applications for improved garbage collection
Garbage collection can be a performance bottleneck in large distributed, multi-threaded applications. Applications may produce millions of objects during their lifetimes and may i...
Myra B. Cohen, Shiu Beng Kooi, Witawas Srisa-an
197
Voted
ICIP
1997
IEEE
15 years 8 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls