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CGF
1998
213views more  CGF 1998»
13 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ETRA
2010
ACM
291views Biometrics» more  ETRA 2010»
14 years 4 months ago
Head-mounted eye-tracking of infants' natural interactions: a new method
Currently, developmental psychologists rely on paradigms that use infants’ looking behavior as the primary measure. Despite hundreds of studies describing infants’ visual expl...
John M. Franchak, Kari S. Kretch, Kasey C. Soska, ...
SASO
2008
IEEE
14 years 4 months ago
Bioinspired Environmental Coordination in Spatial Computing Systems
—Spatial computing systems are characterized by the extended physical environment in which they exist and function. Often this environment can be manipulated in various ways by t...
Justin Werfel, Yaneer Bar-Yam, Donald E. Ingber
CVPR
2007
IEEE
14 years 4 months ago
Accurate Dynamic Sketching of Faces from Video
A sketch captures the most informative part of an object, in a much more concise and potentially robust representation (e.g., for face recognition or new capabilities of manipulat...
Zijian Xu, Jiebo Luo
VR
2007
IEEE
150views Virtual Reality» more  VR 2007»
14 years 4 months ago
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments
We present a new tactile feedback system for finger-based interactions in immersive virtual reality applications. The system consists of tracked thimbles for the fingers with shap...
Robert Scheibe, Mathias Moehring, Bernd Froehlich