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JMM2
2006
146views more  JMM2 2006»
13 years 9 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
UIST
2010
ACM
13 years 7 months ago
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input
Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
Thomas Augsten, Konstantin Kaefer, René Meu...
PRESENCE
2000
145views more  PRESENCE 2000»
13 years 9 months ago
Control Design and Task Performance in Endoscopic Tele-Operation
Endoscopic surgery, while offering considerable gains for the patient, has created new difficulties for the surgeon. One problem is the fulcrum effect, which causes the movement o...
Ori Ben-Porat, Moshe Shoham, Joachim Meyer
GI
2004
Springer
14 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ACL
2008
13 years 11 months ago
A Critical Reassessment of Evaluation Baselines for Speech Summarization
We assess the current state of the art in speech summarization, by comparing a typical summarizer on two different domains: lecture data and the SWITCHBOARD corpus. Our results ca...
Gerald Penn, Xiaodan Zhu