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Tracking and Rendering Using Dynamic Textures on Geometric S...
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Physically-Based Simulation of Objects Represented by Surface Meshes
14 years 8 days ago
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cg.informatik.uni-freiburg.de
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
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