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» Tracking in Reinforcement Learning
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117
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ICML
2010
IEEE
15 years 3 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
IJON
2006
134views more  IJON 2006»
15 years 2 months ago
A new approach to fuzzy classifier systems and its application in self-generating neuro-fuzzy systems
A classifier system is a machine learning system that learns syntactically simple string rules (called classifiers) through a genetic algorithm to guide its performance in an arbi...
Mu-Chun Su, Chien-Hsing Chou, Eugene Lai, Jonathan...
113
Voted
NCA
2010
IEEE
15 years 1 months ago
Genetic algorithm-based training for semi-supervised SVM
The Support Vector Machine (SVM) is an interesting classifier with excellent power of generalization. In this paper, we consider applying the SVM to semi-supervised learning. We p...
Mathias M. Adankon, Mohamed Cheriet
173
Voted
SGAI
2010
Springer
15 years 20 days ago
Hierarchical Traces for Reduced NSM Memory Requirements
This paper presents work on using hierarchical long term memory to reduce the memory requirements of nearest sequence memory (NSM) learning, a previously published, instance-based ...
Torbjørn S. Dahl
156
Voted
JMLR
2010
189views more  JMLR 2010»
14 years 9 months ago
Adaptive Step-size Policy Gradients with Average Reward Metric
In this paper, we propose a novel adaptive step-size approach for policy gradient reinforcement learning. A new metric is defined for policy gradients that measures the effect of ...
Takamitsu Matsubara, Tetsuro Morimura, Jun Morimot...