For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
This article presents an overview of the Essex Wizards 2001 team participated in the RoboCup 2001 simulator league. Four major issues have been addressed, namely a generalized appr...
Huosheng Hu, Kostas Kostiadis, Matthew Hunter, Nik...
We consider multi-agent systems whose agents compete for resources by striving to be in the minority group. The agents adapt to the environment by reinforcement learning of the pr...
We consider the policy search approach to reinforcement learning. We show that if a “baseline distribution” is given (indicating roughly how often we expect a good policy to v...
J. Andrew Bagnell, Sham Kakade, Andrew Y. Ng, Jeff...