− A behavior-based control and learning architecture is proposed, where reinforcement learning is applied to learn proper associations between stimulus and response by using two ...
Il Hong Suh, Sanghoon Lee, Bong Oh Kim, Byung-Ju Y...
We address the problem of advice-taking in a given domain, in particular for building a game-playing program. Our approach to solving it strives for the application of machine lea...
We address two problems in the field of automatic optimization of dialogue strategies: learning effective dialogue strategies when no initial data or system exists, and evaluating...
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
In kernel-based regression learning, optimizing each kernel individually is useful when the data density, curvature of regression surfaces (or decision boundaries) or magnitude of...