This paper describes a method for tracking human body motion from multiple views in real-time. The method extracts silhouettes in each view using background subtraction, and then ...
Jason P. Luck, Christian Debrunner, William Hoff, ...
The recent emergence of multi-core processors enables a new trend in the usage of computers. Computer vision applications, which require heavy computation and lots of bandwidth, u...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
Abstract. This paper describes a two-tiered approach to the self-localization problem for soccer playing robots using generic off-the-shelf color cameras. The solution consists of...
Frank de Jong, Jurjen Caarls, Robert Bartelds, Pie...
The new video-coding standard MPEG-4 enables content-based functionality, as well as high coding efficiency, by taking into account shape information of moving objects. A novel alg...