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EUROSSC
2007
Springer
14 years 1 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
CHI
2006
ACM
14 years 8 months ago
Estimating human interruptibility in the home for remote communication
This paper presents a method for automatically estimating human interruptibility in home environments. To make online remote communication smoother, determining if it is appropria...
Yoshinao Takemae, Takehiko Ohno, Ikuo Yoda, Shinji...
VRST
2010
ACM
13 years 5 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
CHI
2010
ACM
14 years 2 months ago
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
PACER is a gesture-based interactive paper system that supports fine-grained paper document content manipulation through the touch screen of a cameraphone. Using the phone’s cam...
Chunyuan Liao, Qiong Liu, Bee Liew, Lynn Wilcox
ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...