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VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
14 years 3 months ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda
CIKM
2008
Springer
14 years 28 days ago
Social capital in online communities
Online communities are connecting hordes of individuals and generating rich social network data. The social capital that resides within these networks is largely unknown. We propo...
Matthew S. Smith
IC
2007
14 years 12 days ago
Resource Matching in a Peer-to-Peer Computational Framework
- The rise in high speed networks has led to an increased interest in the development of grid computing frameworks; the ubiquity of the broadband Internet connection has fostered w...
Daniel Santoni, Michael Katchabaw
OOPSLA
2004
Springer
14 years 4 months ago
Finding your cronies: static analysis for dynamic object colocation
This paper introduces dynamic object colocation, an optimization to reduce copying costs in generational and other incremental garbage collectors by allocating connected objects t...
Samuel Z. Guyer, Kathryn S. McKinley
PAM
2010
Springer
14 years 5 months ago
Enabling High-Performance Internet-Wide Measurements on Windows
This paper presents analysis of the Windows kernel network stack and designs a novel high-performance NDIS driver platform called IRLstack whose goal is to enable large-scale Inter...
Matt Smith, Dmitri Loguinov