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GAMEON
2003
13 years 10 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
CHI
2008
ACM
14 years 9 months ago
Increasing the utility of quantitative empirical studies for meta-analysis
Despite the long history and consistent use of quantitative empirical methods to evaluate information visualization techniques and systems, our understanding of interface use rema...
Heidi Lam, Tamara Munzner
DAC
2005
ACM
14 years 9 months ago
Logic block clustering of large designs for channel-width constrained FPGAs
In this paper we present a system level technique for mapping large, multiple-IP-block designs to channel-width constrained FPGAs. Most FPGA clustering tools [2, 3, 11] aim to red...
Marvin Tom, Guy G. Lemieux
LAWEB
2006
IEEE
14 years 2 months ago
Modeling and Composing Navigational Concerns in Web Applications. Requirements and Design Issues
Complex applications, in particular Web applications, deal with a myriad of different concerns and some of them affect several others. The result is that these crosscutting concer...
Silvia E. Gordillo, Gustavo Rossi, Ana Moreira, Jo...
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
14 years 14 days ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...