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INFOCOM
2006
IEEE
14 years 1 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
ICPP
1998
IEEE
13 years 12 months ago
Routing Algorithms for Anycast Messages
Use of anycast service can considerably simplify many communication applications. Two approaches can be used for routing anycast packets. Single-path routing always uses the same ...
Dong Xuan, Weijia Jia, Wei Zhao
LISA
2007
13 years 10 months ago
Application Buffer-Cache Management for Performance: Running the World's Largest MRTG
An operating system’s readahead and buffer-cache behaviors can significantly impact application performance; most often these better performance, but occasionally they worsen it...
David Plonka, Archit Gupta, Dale Carder
AINTEC
2006
Springer
13 years 11 months ago
Modeling Mobility with Behavioral Rules: The Case of Incident and Emergency Situations
Mobility models must scale accordingly to the application and reflect real scenarios in which wireless devices are deployed. Typical examples of scenarios requiring precise mobilit...
Franck Legendre, Vincent Borrel, Marcelo Dias de A...
NETWORKING
2004
13 years 9 months ago
Performance Modelling and Evaluation of Firewall Architectures for Multimedia Applications
Firewalls are a well-established security mechanism to restrict the traffic exchanged between networks to a certain subset of users and applications. In order to cope with new appl...
Utz Roedig, Jens Schmitt