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» Training Agents: An Architecture for Reusability
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GROUP
2010
ACM
13 years 5 months ago
Design, implementation, and evaluation of an approach for determining when programmers are having difficulty
Previous research has motivated the idea of automatically determining when programmers are having difficulty, provided an initial algorithm (unimplemented in an actual system), an...
Jason Carter, Prasun Dewan
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
JODL
2000
194views more  JODL 2000»
13 years 7 months ago
An open electronic marketplace through agent-based workflows: MOPPET
We propose an electronic marketplace architecture, called MOPPET, where the commerce processes in the marketplace are modeled as adaptable agent-based workflows. The higher level ...
Sena Nural Arpinar, Asuman Dogac, Nesime Tatbul
ATAL
2006
Springer
13 years 11 months ago
Learning empathy: a data-driven framework for modeling empathetic companion agents
Affective reasoning plays an increasingly important role in cognitive accounts of social interaction. Humans continuously assess one another's situational context, modify the...
Scott W. McQuiggan, James C. Lester
ATAL
2008
Springer
13 years 9 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...