In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
This paper presents a new method for visualizing and navigating huge graphs. The main feature of this method is that it applies Level-Of-Detail (LOD) strategy to graph visualizati...
Abstract— This paper presents SW synthesis using Embedded System Environment (ESE), a tool set for design of multicore embedded systems. We propose a classification of multicore...
The architectural level plays a major role in the engineering of computer based systems. Having proper means for representing the architecture of a system is a crucial element of ...
This paper presents an overview of the INRECA methodology for building and maintaining CBR applications. This methodology supports the collection and reuse of experience on the sys...
Ralph Bergmann, Sean Breen, Emmanuelle Fayol, Mehm...