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CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 7 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
APWEB
2005
Springer
14 years 28 days ago
An LOD Model for Graph Visualization and Its Application in Web Navigation
This paper presents a new method for visualizing and navigating huge graphs. The main feature of this method is that it applies Level-Of-Detail (LOD) strategy to graph visualizati...
Shixia Liu, Yue Pan, Liping Yang, Wenyin Liu
SEUS
2008
IEEE
14 years 1 months ago
Model Based Synthesis of Embedded Software
Abstract— This paper presents SW synthesis using Embedded System Environment (ESE), a tool set for design of multicore embedded systems. We propose a classification of multicore...
Daniel D. Gajski, Samar Abdi, Ines Viskic
ECBS
2003
IEEE
95views Hardware» more  ECBS 2003»
14 years 20 days ago
FMC: An Approach Towards Architecture-Centric System Development
The architectural level plays a major role in the engineering of computer based systems. Having proper means for representing the architecture of a system is a crucial element of ...
Frank Keller, Siegfried Wendt
EWCBR
1998
Springer
13 years 11 months ago
Collecting Experience on the Systematic Development of CBR Applications Using the INRECA Methodology
This paper presents an overview of the INRECA methodology for building and maintaining CBR applications. This methodology supports the collection and reuse of experience on the sys...
Ralph Bergmann, Sean Breen, Emmanuelle Fayol, Mehm...