We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
In this paper, we consider the problem of image reconstruction from the noisy blurred version of an original image when the blurring operator is partially known and the original i...
Abstract--The steadily growing importance of Internetbased applications and their resilience requirements lead to a rising number of multi-homed sites. The idea of Concurrent Multi...
Thomas Dreibholz, Martin Becke, Jobin Pulinthanath...
This paper proposes a stochastic fluid flow model to compute the transfer time distribution of resources in peer-to-peer file sharing applications. The amount of bytes transferred...
Rossano Gaeta, Marco Gribaudo, Daniele Manini, Mat...
Abstract. We present an asymptotically optimal reduction of one-outof-two String Oblivious Transfer to one-out-of-two Bit Oblivious Transfer using Interactive Hashing in conjunctio...