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ACMACE
2006
ACM
14 years 2 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
VEE
2010
ACM
229views Virtualization» more  VEE 2010»
14 years 3 months ago
VMKit: a substrate for managed runtime environments
Managed Runtime Environments (MREs), such as the JVM and the CLI, form an attractive environment for program execution, by providing portability and safety, via the use of a bytec...
Nicolas Geoffray, Gaël Thomas, Julia L. Lawal...
AAAI
2007
13 years 11 months ago
Adaptive Localization in a Dynamic WiFi Environment through Multi-view Learning
Accurately locating users in a wireless environment is an important task for many pervasive computing and AI applications, such as activity recognition. In a WiFi environment, a m...
Sinno Jialin Pan, James T. Kwok, Qiang Yang, Jeffr...
ICPADS
2008
IEEE
14 years 3 months ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang
INTERACT
2003
13 years 10 months ago
Embedding Interactions in a Retail Store Environment: The Design and Lessons Learned
: We developed a steerable interface system that can direct graphical displays to any desirable locations, can capture interactions at any desirable locations, and can track user l...
Piyawadee Noi Sukaviriya, Mark Podlaseck, Rick Kje...