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CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 9 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
ECTEL
2006
Springer
14 years 14 days ago
From the Analysis of Community Activity to the Appropriation of New Tools. A Methodological Approach for the Development of Info
More and more CoPs have chosen virtual environments and services to support their activities. However, recent research has underlined several problems: the lack of adequate scaffol...
Bernadette Charlier, France Henri, Amaury Daele, M...
C5
2005
IEEE
14 years 2 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi
AAAI
2008
13 years 11 months ago
Transferring Localization Models across Space
Machine learning approaches to indoor WiFi localization involve an offline phase and an online phase. In the offline phase, data are collected from an environment to build a local...
Sinno Jialin Pan, Dou Shen, Qiang Yang, James T. K...
CAMP
2005
IEEE
14 years 2 months ago
Virtual Astronomy, Information Technology, and the New Scientific Methodology
—All sciences, including astronomy, are now entering the era of information abundance. The exponentially increasing volume and complexity of modern data sets promises to transfor...
S. George Djorgovski