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ICCBR
2005
Springer
14 years 2 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
NIPS
1997
13 years 10 months ago
Reinforcement Learning with Hierarchies of Machines
We present a new approach to reinforcement learning in which the policies considered by the learning process are constrained by hierarchies of partially specified machines. This ...
Ronald Parr, Stuart J. Russell
AAAI
2006
13 years 10 months ago
Using Homomorphisms to Transfer Options across Continuous Reinforcement Learning Domains
We examine the problem of Transfer in Reinforcement Learning and present a method to utilize knowledge acquired in one Markov Decision Process (MDP) to bootstrap learning in a mor...
Vishal Soni, Satinder P. Singh
ICCBR
2001
Springer
14 years 1 months ago
Meta-case-Based Reasoning: Using Functional Models to Adapt Case-Based Agents
It is useful for an intelligent software agent to be able to adapt to new demands from an environment. Such adaptation can be viewed as a redesign problem; an agent has some origin...
J. William Murdock, Ashok K. Goel
IJCAI
2003
13 years 10 months ago
A Bayesian Approach to Imitation in Reinforcement Learning
In multiagent environments, forms of social learning such as teaching and imitation have been shown to aid the transfer of knowledge from experts to learners in reinforcement lear...
Bob Price, Craig Boutilier