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» Transformations for Write-All-with-Collision Model
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SCA
2007
13 years 10 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
OSDI
2008
ACM
13 years 10 months ago
DryadLINQ: A System for General-Purpose Distributed Data-Parallel Computing Using a High-Level Language
DryadLINQ is a system and a set of language extensions that enable a new programming model for large scale distributed computing. It generalizes previous execution environments su...
Yuan Yu, Michael Isard, Dennis Fetterly, Mihai Bud...
CASES
2005
ACM
13 years 9 months ago
Optimizing stream programs using linear state space analysis
Digital Signal Processing (DSP) is becoming increasingly widespread in portable devices. Due to harsh constraints on power, latency, and throughput in embedded environments, devel...
Sitij Agrawal, William Thies, Saman P. Amarasinghe
DSRT
2008
IEEE
13 years 9 months ago
RTPROC: A System for Rapid Real-Time Prototyping in Audio Signal Processing
In this contribution a new system for the rapid development of real-time prototypes for digital audio signal processing algorithms on Windows PCs and a Digital Signal Processor (D...
Hauke Krüger, Peter Vary
DAGSTUHL
2007
13 years 9 months ago
Interdisciplinary Design Research for End-User Software Engineering
rocesses involve modeling – simplifying or abstracting some aspects of the problem domain in order to plan and evaluate design decisions. The use of representations to reason abo...
Alan F. Blackwell