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ATAL
2010
Springer
13 years 10 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
MATA
2000
Springer
137views Communications» more  MATA 2000»
14 years 1 months ago
Topology Discovery in Ad Hoc Wireless Networks Using Mobile Agents
Extensive research on mobile agents has been rife with the growing interests in network computing. In this paper, we have discussed a mobile multi-agent-based framework to address ...
Romit Roy Choudhury, Somprakash Bandyopadhyay, Kri...
AAAI
2010
13 years 11 months ago
Computationally Feasible Automated Mechanism Design: General Approach and Case Studies
In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechan...
Mingyu Guo, Vincent Conitzer
AGS
2009
Springer
14 years 4 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
ATAL
2011
Springer
12 years 9 months ago
Incentive design for adaptive agents
We consider a setting in which a principal seeks to induce an adaptive agent to select a target action by providing incentives on one or more actions. The agent maintains a belief...
Yiling Chen, Jerry Kung, David C. Parkes, Ariel D....