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DSS
2008
79views more  DSS 2008»
15 years 3 months ago
Game-theoretic modeling and control of military operations with partially emotional civilian players
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively ...
Mo Wei, Genshe Chen, Jose B. Cruz Jr., Leonard Hay...
PVLDB
2008
111views more  PVLDB 2008»
15 years 3 months ago
A benchmark for evaluating moving object indexes
Progress in science and engineering relies on the ability to measure, reliably and in detail, pertinent properties of artifacts under design. Progress in the area of database-inde...
Su Chen, Christian S. Jensen, Dan Lin
PVLDB
2008
105views more  PVLDB 2008»
15 years 3 months ago
Transaction time indexing with version compression
Immortal DB is a transaction time database system designed to enable high performance for temporal applications. It is built into a commercial database engine, Microsoft SQL Serve...
David B. Lomet, Mingsheng Hong, Rimma V. Nehme, Ru...
139
Voted
VC
2010
115views more  VC 2010»
15 years 2 months ago
Multi-rate coupling of physical simulations for haptic interaction with deformable objects
Abstract Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates...
Guido Böttcher, Dennis Allerkamp, Franz-Erich...
NSDI
2008
15 years 6 months ago
Swift: A Fast Dynamic Packet Filter
This paper presents Swift, a packet filter for high performance packet capture on commercial off-the-shelf hardware. The key features of Swift include (1) extremely low filter upd...
Zhenyu Wu, Mengjun Xie, Haining Wang