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SIGMOD
2004
ACM
101views Database» more  SIGMOD 2004»
14 years 9 months ago
UbiData: Requirements and Architecture for Ubiquitous Data Access
Mobile users today demand ubiquitous access to their data from any mobile device and under variable connection quality. We refer to this requirement as any-time, any-where data ac...
Abdelsalam Helal, Joachim Hammer
VTC
2006
IEEE
175views Communications» more  VTC 2006»
14 years 3 months ago
On-Demand Channel Assignment Using Channel Segregation for Uplink DS-CDMA Multi-Hop Virtual Cellular Network
— In order to avoid the large peak transmit power, resulting from the high transmission rates expected for future mobile communication systems, a wireless multi-hop virtual cellu...
Lalla Soundous El Alami, Eisuke Kudoh, Fumiyuki Ad...
HUC
2004
Springer
14 years 2 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
NETGAMES
2003
ACM
14 years 2 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
ISCAPDCS
2001
13 years 10 months ago
Tolerating Transient Faults through an Instruction Reissue Mechanism
In this paper, we propose a fault-tolerant mechanism for microprocessors, which detects transient faults and recovers from them. There are two driving force to investigate fault-t...
Toshinori Sato, Itsujiro Arita