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JCST
2010
122views more  JCST 2010»
13 years 6 months ago
Harmonic Field Based Volume Model Construction from Triangle Soup
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
Chao-Hui Shen, Guo-Xin Zhang, Yu-Kun Lai, Shi-Min ...
BILDMED
2006
112views Algorithms» more  BILDMED 2006»
13 years 9 months ago
Extracting Consistent and Manifold Interfaces from Multi-valued Volume Data Sets
We propose an algorithm to construct a set of interfaces that separate the connected components of a multi-valued volume dataset. While each single interface is a manifold triangle...
Stephan Bischoff, Leif Kobbelt
IMR
2004
Springer
14 years 25 days ago
An Algorithm for Two-Dimensional Mesh Generation Based on the Pinwheel Tiling
We propose a new two-dimensional meshing algorithm called PINW able to generate meshes that accurately approximate the distance between any two domain points by paths composed onl...
Pritam Ganguly, Stephen A. Vavasis, Katerina D. Pa...
CGI
2004
IEEE
13 years 11 months ago
A Versatile and Robust Model for Geometrically Complex Deformable Solids
In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable ...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
WSCG
2004
190views more  WSCG 2004»
13 years 8 months ago
Scalable Compression and Rendering of Textured Terrain Data
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...