We present a novel algorithm for encoding the topology of triangular meshes. A sequence of edge contract and divide operations collapses the entire mesh into a single vertex. This ...
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
We present a solution to the mesh tangling problem in surface tracking. Using an explicit triangle mesh to track the location of a surface as it moves in three dimensions has many ...
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
This paper describes a method for creating a well-shaped, layered tetrahedral mesh of a thin-walled solid by adapting the surface triangle sizes to the estimated wall thickness. T...