Sciweavers

440 search results - page 56 / 88
» Triangle Mesh Compression
Sort
View
GRAPHICSINTERFACE
2001
13 years 10 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
CGF
2005
109views more  CGF 2005»
13 years 8 months ago
GeoFilter: Geometric Selection of Mesh Filter Parameters
When designing a lowpass filter to eliminate noise in a triangle mesh, the cutoff frequency is typically chosen by a cumbersome trial-and-error process. Therefore, it is important...
ByungMoon Kim, Jarek Rossignac
ISVC
2007
Springer
14 years 2 months ago
Simulation of Flexible Tubes in VR
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
Florian Mannuß, André Hinkenjann, Ger...
PG
1997
IEEE
14 years 1 months ago
Incremental view-dependent multiresolution triangulation of terrain
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
Reinhard Klein, Daniel Cohen-Or, Tobias Hüttn...
CGF
2008
101views more  CGF 2008»
13 years 9 months ago
Spectral Conformal Parameterization
We present a spectral approach to automatically and efficiently obtain discrete free-boundary conformal parameterizations of triangle mesh patches, without the common artifacts du...
Patrick Mullen, Yiying Tong, Pierre Alliez, Mathie...