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SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
14 years 2 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
SI3D
1999
ACM
14 years 28 days ago
MMR: an interactive massive model rendering system using geometric and image-based acceleration
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...
EUROIMSA
2006
111views Multimedia» more  EUROIMSA 2006»
13 years 10 months ago
Exaggeration of Extremely Detailed 3D Faces
Exaggeration is often used in art and entertainment to capture the interest and attention of an audience. We present an approach to automatically exaggerate the distinctive featur...
Andrew Soon, Won-Sook Lee
GIS
2008
ACM
13 years 9 months ago
Sparse terrain pyramids
Bintrees based on longest edge bisection and hierarchies of diamonds are popular multiresolution techniques on regularly sampled terrain datasets. In this work, we consider sparse...
Kenneth Weiss, Leila De Floriani
CGF
2006
106views more  CGF 2006»
13 years 8 months ago
Silhouette Extraction in Hough Space
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...
Matt Olson, Hao Zhang 0002