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GRAPHICSINTERFACE
2001
13 years 10 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
SIGGRAPH
1998
ACM
14 years 24 days ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...
ICPR
2010
IEEE
13 years 6 months ago
Tracking Ships from Fast Moving Camera through Image Registration
This paper presents an algorithm that detects and tracks marine vessels in video taken by a non-stationary camera installed on an untethered buoy. 1 The video is characterized by ...
Sergiy Fefilatyev, Dmitry B. Goldgof, Chad Lembke
SIGGRAPH
1996
ACM
14 years 21 days ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
SGP
2003
13 years 10 months ago
Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...