Reconstruction of a real tree from scattered scanned points is a new challenge in virtual reality. Although many progresses are made on main branch structures and overall shape of ...
Chao Zhu, Xiaopeng Zhang, Bao-Gang Hu, Marc Jaeger
We present a new approach for building reconstruction from a single Digital Surface Model (DSM). It treats buildings as an assemblage of simple urban structures extracted from a li...
This paper presents a framework for integrating multiple sensory data, sparse range data and dense depth maps from shape from shading in order to improve the 3D reconstruction of ...
Mostafa G.-H. Mostafa, Sameh M. Yamany, Aly A. Far...
We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstruction of surface animations from multi-view video data. Given as input a seque...
Naveed Ahmed, Christian Theobalt, Christian Rö...
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...