One of the hard problems in maintaining real-time systems requirements is to keep track of the impact of resource usage on the applications. Often times, it is not sufficient to ...
We present a method that unifies tracking and video content recognition with applications to Mobile Augmented Reality (MAR). We introduce the Radial Gradient Transform (RGT) and ...
Gabriel Takacs, Vijay Chandrasekhar, Sam Tsai, Dav...
A new method for real-time tracking of non-rigid objects seen from a moving camera is proposed. The central computational module is based on the mean shift iterations and nds the ...
This paper presents the scatter search particle filter (SSPF) algorithm and its application to real-time hands and face tracking. SSPF combines sequential Monte Carlo (particle fil...
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...