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SIGGRAPH
1994
ACM
13 years 12 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
ESA
2006
Springer
130views Algorithms» more  ESA 2006»
13 years 11 months ago
Robust, Generic and Efficient Construction of Envelopes of Surfaces in Three-Dimensional Spaces
Lower envelopes are fundamental structures in computational geometry, which have many applications, such as computing general Voronoi diagrams and performing hidden surface removal...
Michal Meyerovitch
SMA
2008
ACM
154views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Consistent computation of first- and second-order differential quantities for surface meshes
Differential quantities, including normals, curvatures, principal directions, and associated matrices, play a fundamental role in geometric processing and physics-based modeling. ...
Xiangmin Jiao, Hongyuan Zha
CANDC
2005
ACM
13 years 9 months ago
Exhibition: computational schemes for biomimetic sculpture
The Mid-Ocean Studio, Brown University’s SHAPE lab, and Goldsmiths College are collaborating on a prototype system for the automatic evolution of biomimetic sculpture using stru...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
PG
2000
IEEE
14 years 6 days ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin